regionSplit2D Class Reference

Splits a patch into regions based on a mask field. Result is a globally consistent label list of region index per patch face. More...

Inheritance diagram for regionSplit2D:
[legend]
Collaboration diagram for regionSplit2D:
[legend]

Public Member Functions

 regionSplit2D (const polyMesh &mesh, const indirectPrimitivePatch &patch, const boolList &blockedFaces, const label offset=0)
 Construct from mesh and list of blocked faces. More...
 
 ~regionSplit2D ()=default
 Destructor. More...
 
label nRegions () const noexcept
 Return the global number of regions. More...
 
- Public Member Functions inherited from List< label >
constexpr List () noexcept
 Default construct. More...
 
 List (const label len)
 Construct with given size. More...
 
 List (const label len, const label &val)
 Construct with given size and value for all elements. More...
 
 List (const label len, const Foam::zero)
 Construct with given size initializing all elements to zero. More...
 
 List (const Foam::one, const label &val)
 Construct with length=1, copying the value as the only content. More...
 
 List (const Foam::one, label &&val)
 Construct with length=1, moving the value as the only content. More...
 
 List (const Foam::one, const Foam::zero)
 Construct with length=1, initializing content to zero. More...
 
 List (const List< label > &a)
 Copy construct from list. More...
 
 List (const UList< label > &a)
 Copy construct contents from list. More...
 
 List (List< label > &a, bool reuse)
 Construct as copy or re-use as specified. More...
 
 List (const UList< label > &list, const labelUList &indices)
 Copy construct subset of list. More...
 
 List (const UList< label > &list, const FixedList< label, N > &indices)
 Copy construct subset of list. More...
 
 List (const FixedList< label, N > &list)
 Construct as copy of FixedList<T, N> More...
 
 List (const PtrList< label > &list)
 Construct as copy of PtrList<T> More...
 
 List (const SLList< label > &list)
 Construct as copy of SLList<T> More...
 
 List (const IndirectListBase< label, Addr > &list)
 Construct as copy of IndirectList contents. More...
 
 List (std::initializer_list< label > list)
 Construct from an initializer list. More...
 
 List (List< label > &&list)
 Move construct from List. More...
 
 List (DynamicList< label, SizeMin > &&list)
 Move construct from DynamicList. More...
 
 List (SortableList< label > &&list)
 Move construct from SortableList. More...
 
 List (SLList< label > &&list)
 Move construct from SLList. More...
 
 List (Istream &is)
 Construct from Istream. More...
 
autoPtr< List< label > > clone () const
 Clone. More...
 
 ~List ()
 Destructor. More...
 
void clear ()
 Clear the list, i.e. set size to zero. More...
 
void resize (const label len)
 Adjust allocated size of list. More...
 
void resize (const label len, const label &val)
 Adjust allocated size of list and set val for new elements. More...
 
void resize (const label newLen)
 
void resize_nocopy (const label len)
 Adjust allocated size of list without necessarily. More...
 
void setSize (const label n)
 Alias for resize() More...
 
void setSize (const label n, const label &val)
 Alias for resize() More...
 
void append (const label &val)
 Append an element at the end of the list. More...
 
void append (label &&val)
 Move append an element at the end of the list. More...
 
void append (const UList< label > &list)
 Append a List to the end of this list. More...
 
void append (const IndirectListBase< label, Addr > &list)
 Append IndirectList contents at the end of this list. More...
 
label appendUniq (const label &val)
 Append an element if not already in the list. More...
 
void transfer (List< label > &list)
 
void transfer (DynamicList< label, SizeMin > &list)
 
void transfer (SortableList< label > &list)
 
label & newElmt (const label i)
 
void operator= (const UList< label > &a)
 Assignment to UList operator. Takes linear time. More...
 
void operator= (const List< label > &list)
 Assignment operator. Takes linear time. More...
 
void operator= (const SLList< label > &list)
 Assignment to SLList operator. Takes linear time. More...
 
void operator= (const IndirectListBase< label, Addr > &list)
 Assignment from IndirectList. Takes linear time. More...
 
void operator= (const FixedList< label, N > &list)
 Copy assignment from FixedList. More...
 
void operator= (std::initializer_list< label > list)
 Assignment to an initializer list. More...
 
void operator= (const label &val)
 Assignment of all entries to the given value. More...
 
void operator= (const Foam::zero)
 Assignment of all entries to zero. More...
 
void operator= (List< label > &&list)
 Move assignment. Takes constant time. More...
 
void operator= (DynamicList< label, SizeMin > &&list)
 Move assignment. Takes constant time. More...
 
void operator= (SortableList< label > &&list)
 Move assignment. Takes constant time. More...
 
void operator= (SLList< label > &&list)
 Move assignment. Takes constant time. More...
 
IstreamreadList (Istream &is)
 Read List from Istream, discarding contents of existing List. More...
 
IstreamreadList (Istream &is)
 
IstreamreadList (Istream &is)
 
void shallowCopy (const UList< label > &)=delete
 No shallowCopy permitted. More...
 
std::enable_if< std::is_same< bool, TypeT >::value, bool >::type set (const label i, bool val=true)
 A bitSet::set() method for a list of bool. More...
 

Additional Inherited Members

- Public Types inherited from List< label >
typedef SubList< label > subList
 Declare type of subList. More...
 
- Static Public Member Functions inherited from List< label >
static const List< label > & null ()
 Return a null List. More...
 

Detailed Description

Splits a patch into regions based on a mask field. Result is a globally consistent label list of region index per patch face.

Source files

Definition at line 59 of file regionSplit2D.H.

Constructor & Destructor Documentation

◆ regionSplit2D()

regionSplit2D ( const polyMesh mesh,
const indirectPrimitivePatch patch,
const boolList blockedFaces,
const label  offset = 0 
)

Construct from mesh and list of blocked faces.

Definition at line 43 of file regionSplit2D.C.

References List< T >::append(), DynamicList< T, SizeMin >::append(), BLOCKED, forAll, forAllIters, mesh, Foam::foamVersion::patch, Foam::returnReduce(), and globalIndex::toGlobal().

Here is the call graph for this function:

◆ ~regionSplit2D()

~regionSplit2D ( )
default

Destructor.

Member Function Documentation

◆ nRegions()

label nRegions ( ) const
inlinenoexcept

Return the global number of regions.

Definition at line 99 of file regionSplit2D.H.

Referenced by extractEulerianParticles::execute().

Here is the caller graph for this function:

The documentation for this class was generated from the following files: