Flag to run/skip castellation stage
castellatedMesh yes; // no
Flag to run/skip snapping stage
snap yes; // no
Flag to run/skip layer addition stage
addLayers yes; // no
Single region surfaces get patch names according to the surface only. Multi-region surfaces get patch name surface "_ "region. Default is true
singleRegionName yes; // no
Avoid patch-face merging. Allows mesh to be used for refinement/unrefinement. Default is true
mergePatchFaces yes; // no
Preserve all generated patches. Default is to remove zero-sized patches (false).
keepPatches no; // yes
Merge tolerance. Is fraction of overall bounding box of initial mesh. Note: the write tolerance needs to be higher than this.
Debug levels to write intermediate mesh data. Use debugFlags instead for better control
Example
debug 1;
Provides fine-grain control over the debug output, including:
mesh
: write intermediate meshesintersections
: write current mesh intersections as .obj filesfeatureSeeds
: write information about explicit feature edge refinementattraction
: write attraction as .obj fileslayerInfo
: write information about layersExample
debugFlags ( featureSeeds attraction );
Provides fine-grain control over the write output, including:
mesh
: write all mesh informationnoRefinement
: write mesh without refinement information (level0Edges, surfaceIndex)scalarLevels
: write volScalarField with cellLevel for post-processinglayerSets
: write cellSets, faceSets of faces in layerlayerFields
: write a volScalarField for layer coverageExample
writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage );
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