linearValveFvMesh.H
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25 
26 Class
27  Foam::linearValveFvMesh
28 
29 Description
30  A sliding linear valve
31 
32 SourceFiles
33  linearValveFvMesh.C
34 
35 \*---------------------------------------------------------------------------*/
36 
37 #ifndef linearValveFvMesh_H
38 #define linearValveFvMesh_H
39 
40 #include "topoChangerFvMesh.H"
41 #include "motionSolver.H"
42 
43 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
44 
45 namespace Foam
46 {
47 
48 /*---------------------------------------------------------------------------*\
49  Class linearValveFvMesh Declaration
50 \*---------------------------------------------------------------------------*/
51 
53 :
54  public topoChangerFvMesh
55 {
56  // Private data
57 
58  //- Motion dictionary
59  dictionary motionDict_;
60 
61  //- Motion solver
62  autoPtr<motionSolver> msPtr_;
63 
64 
65  // Private Member Functions
66 
67  //- No copy construct
68  linearValveFvMesh(const linearValveFvMesh&) = delete;
69 
70  //- No copy assignment
71  void operator=(const linearValveFvMesh&) = delete;
72 
73 
74  //- Add linearValve zones and modifiers
75  void addZonesAndModifiers();
76 
77  //- Make sliding modifiers live
78  void makeSlidersDead();
79 
80  //- Make sliding modifiers live
81  void makeSlidersLive();
82 
83  //- Return true if sliders are attached
84  bool attached() const;
85 
86 
87 public:
88 
89  //- Runtime type information
90  TypeName("linearValveFvMesh");
91 
92 
93  // Constructors
94 
95  //- Construct from database
96  explicit linearValveFvMesh(const IOobject& io);
97 
98 
99  //- Destructor
100  virtual ~linearValveFvMesh();
101 
102 
103  // Member Functions
104 
105  //- Update the mesh for both mesh motion and topology change
106  virtual bool update();
107 };
108 
109 
110 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
111 
112 } // End namespace Foam
113 
114 // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
115 
116 #endif
117 
118 // ************************************************************************* //
Foam::IOobject
Defines the attributes of an object for which implicit objectRegistry management is supported,...
Definition: IOobject.H:169
motionSolver.H
Foam::linearValveFvMesh
A sliding linear valve.
Definition: linearValveFvMesh.H:51
topoChangerFvMesh.H
Foam::dictionary
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
Definition: dictionary.H:123
Foam::linearValveFvMesh::~linearValveFvMesh
virtual ~linearValveFvMesh()
Destructor.
Definition: linearValveFvMesh.C:271
Foam
Namespace for OpenFOAM.
Definition: atmBoundaryLayer.C:33
Foam::autoPtr
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
Definition: HashPtrTable.H:53
Foam::topoChangerFvMesh
Abstract base class for a topology changing fvMesh.
Definition: topoChangerFvMesh.H:53
Foam::linearValveFvMesh::TypeName
TypeName("linearValveFvMesh")
Runtime type information.
Foam::linearValveFvMesh::update
virtual bool update()
Update the mesh for both mesh motion and topology change.
Definition: linearValveFvMesh.C:277