Go to the documentation of this file.
48 return nearWallAlignedDist_;
54 return nearWallAlignedDist2_;
60 return insertSurfaceNearestPointPairs_;
72 return insertSurfaceNearPointPairs_;
84 return meshedSurfaceOutput_;
90 return randomiseInitialGrid_;
96 return randomPerturbation_;
102 return maxBoundaryConformingIter_;
138 return maxNotchLen2_;
144 return minNearPointDist_;
150 return minNearPointDist2_;
scalar maxNotchLen() const
Return the maxNotchLen.
scalar minEdgeLen() const
Return the minEdgeLen.
A simple wrapper around bool so that it can be read as a word: true/false, on/off,...
scalar nearWallAlignedDist2() const
Return square of nearWallAlignedDist.
scalar span() const
Return the span.
scalar ppDist() const
Return the ppDist.
label maxBoundaryConformingIter() const
Return the maximum number of boundary conformation iterations.
Switch mirrorPoints() const
Return mirrorPoints Switch.
Switch meshedSurfaceOutput() const
Return the meshedSurfaceOutput Switch.
scalar minNearPointDist() const
Return the minNearPointDist.
Switch insertSurfaceNearPointPairs() const
Return insertSurfaceNearPointPairs Switch.
scalar span2() const
Return the span squared.
scalar minCellSize2() const
Return the square of the minimum cell size.
scalar maxQuadAngle() const
Return the maximum quadrant angle.
Switch insertSurfaceNearestPointPairs() const
Return insertSurfaceNearestPointPairs Switch.
scalar minNearPointDist2() const
Return the minNearPointDist squared.
scalar minEdgeLen2() const
Return the minEdgeLen squared.
scalar nearWallAlignedDist() const
Return number of layers to align with the nearest wall.
Switch objOutput() const
Return the objOutput Switch.
scalar maxNotchLen2() const
Return the maxNotchLen squared.
Switch randomiseInitialGrid() const
Return the randomise initial point layout Switch.
scalar minCellSize() const
Return the minimum cell size.
scalar randomPerturbation() const
Return the random perturbation factor.