51 vertexValue[i] = v[labels[i]];
59 bool allPositive =
true;
60 bool allNegative =
true;
64 if (vertexValue[vI] > 0)
96 label nNewFacePoints = 0;
98 for (label vI = 0; vI < size() - 1; vI++)
100 if (vertexValue[vI] <= 0)
103 newFacePoints[nNewFacePoints] = meshPoints[faceLabels[vI]];
109 (vertexValue[vI] > 0 && vertexValue[vI + 1] < 0)
110 || (vertexValue[vI] < 0 && vertexValue[vI + 1] > 0)
115 meshPoints[faceLabels[vI]]
116 + vertexValue[vI]/(vertexValue[vI + 1] - vertexValue[vI])
117 *(meshPoints[faceLabels[vI]] - meshPoints[faceLabels[vI + 1]]);
125 if (vertexValue[size() - 1] <= 0)
128 newFacePoints[nNewFacePoints] = meshPoints[faceLabels[size() - 1]];
134 (vertexValue[size() - 1] > 0 && vertexValue[0] < 0)
135 || (vertexValue[size() - 1] < 0 && vertexValue[0] > 0)
140 meshPoints[faceLabels[size() - 1]]
141 + vertexValue[size() - 1]/(vertexValue[0] - vertexValue[size() - 1])
142 *(meshPoints[faceLabels[size() - 1]] - meshPoints[faceLabels[0]]);
148 newFacePoints.
setSize(nNewFacePoints);
159 return face(sfl).
mag(newFacePoints)/(
mag(meshPoints) + VSMALL);