Splits a patch into regions based on a mask field. Result is a globally consistent label list of region index per patch face. More...
Public Member Functions | |
regionSplit2D (const polyMesh &mesh, const indirectPrimitivePatch &patch, const boolList &blockedFaces, const label offset=0) | |
Construct from mesh and list of blocked faces. More... | |
~regionSplit2D () | |
Destructor. More... | |
label | nRegions () const |
Return the global number of regions. More... | |
Public Member Functions inherited from List< label > | |
constexpr | List () noexcept |
Null constructor. More... | |
List (const label len) | |
Construct with given size. More... | |
List (const label len, const label &val) | |
Construct with given size and value for all elements. More... | |
List (const label len, const zero) | |
Construct with given size initializing all elements to zero. More... | |
List (const one, const label &val) | |
Construct with length=1, copying the value as the only content. More... | |
List (const one, label &&val) | |
Construct with length=1, moving the value as the only content. More... | |
List (const one, const zero) | |
Construct with length=1, initializing content to zero. More... | |
List (const List< label > &a) | |
Copy construct from list. More... | |
List (const UList< label > &a) | |
Copy construct contents from list. More... | |
List (List< label > &a, bool reuse) | |
Construct as copy or re-use as specified. More... | |
List (const UList< label > &list, const labelUList &indices) | |
Copy construct subset of list. More... | |
List (const UList< label > &list, const FixedList< label, N > &indices) | |
Copy construct subset of list. More... | |
List (InputIterator begIter, InputIterator endIter) | |
Construct given begin/end iterators. More... | |
List (const FixedList< label, N > &list) | |
Construct as copy of FixedList<T, N> More... | |
List (const PtrList< label > &list) | |
Construct as copy of PtrList<T> More... | |
List (const SLList< label > &list) | |
Construct as copy of SLList<T> More... | |
List (const IndirectListBase< label, Addr > &list) | |
Construct as copy of IndirectList contents. More... | |
List (std::initializer_list< label > list) | |
Construct from an initializer list. More... | |
List (List< label > &&list) | |
Move construct from List. More... | |
List (DynamicList< label, SizeMin > &&list) | |
Move construct from DynamicList. More... | |
List (SortableList< label > &&list) | |
Move construct from SortableList. More... | |
List (SLList< label > &&list) | |
Move construct from SLList. More... | |
List (Istream &is) | |
Construct from Istream. More... | |
autoPtr< List< label > > | clone () const |
Clone. More... | |
~List () | |
Destructor. More... | |
void | resize (const label newSize) |
Adjust allocated size of list. More... | |
void | resize (const label newSize, const label &val) |
Adjust allocated size of list and set val for new elements. More... | |
void | resize (const label newSize) |
void | setSize (const label newSize) |
Alias for resize(const label) More... | |
void | setSize (const label newSize, const label &val) |
Alias for resize(const label, const T&) More... | |
void | clear () |
Clear the list, i.e. set size to zero. More... | |
void | append (const label &val) |
Append an element at the end of the list. More... | |
void | append (label &&val) |
Move append an element at the end of the list. More... | |
void | append (const UList< label > &list) |
Append a List to the end of this list. More... | |
void | append (const IndirectListBase< label, Addr > &list) |
Append IndirectList contents at the end of this list. More... | |
void | transfer (List< label > &list) |
void | transfer (DynamicList< label, SizeMin > &list) |
void | transfer (SortableList< label > &list) |
label & | newElmt (const label i) |
void | operator= (const UList< label > &a) |
Assignment to UList operator. Takes linear time. More... | |
void | operator= (const List< label > &list) |
Assignment operator. Takes linear time. More... | |
void | operator= (const SLList< label > &list) |
Assignment to SLList operator. Takes linear time. More... | |
void | operator= (const IndirectListBase< label, Addr > &list) |
Assignment from IndirectList. Takes linear time. More... | |
void | operator= (const FixedList< label, N > &list) |
Copy assignment from FixedList. More... | |
void | operator= (std::initializer_list< label > list) |
Assignment to an initializer list. More... | |
void | operator= (const label &val) |
Assignment of all entries to the given value. More... | |
void | operator= (const zero) |
Assignment of all entries to zero. More... | |
void | operator= (List< label > &&list) |
Move assignment. Takes constant time. More... | |
void | operator= (DynamicList< label, SizeMin > &&list) |
Move assignment. Takes constant time. More... | |
void | operator= (SortableList< label > &&list) |
Move assignment. Takes constant time. More... | |
void | operator= (SLList< label > &&list) |
Move assignment. Takes constant time. More... | |
void | shallowCopy (const UList< label > &)=delete |
No shallowCopy permitted. More... | |
std::enable_if< std::is_same< bool, TypeT >::value, bool >::type | set (const label i, bool val=true) |
A bitSet::set() method for a list of bool. More... | |
Additional Inherited Members | |
Public Types inherited from List< label > | |
typedef SubList< label > | subList |
Declare type of subList. More... | |
Static Public Member Functions inherited from List< label > | |
static const List< label > & | null () |
Return a null List. More... | |
Splits a patch into regions based on a mask field. Result is a globally consistent label list of region index per patch face.
Definition at line 58 of file regionSplit2D.H.
regionSplit2D | ( | const polyMesh & | mesh, |
const indirectPrimitivePatch & | patch, | ||
const boolList & | blockedFaces, | ||
const label | offset = 0 |
||
) |
Construct from mesh and list of blocked faces.
Definition at line 36 of file regionSplit2D.C.
References List< T >::append(), DynamicList< T, SizeMin >::append(), forAll, forAllIters, mesh, Foam::foamVersion::patch, Foam::returnReduce(), and globalIndex::toGlobal().
~regionSplit2D | ( | ) |
Destructor.
Definition at line 154 of file regionSplit2D.C.
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inline |
Return the global number of regions.
Definition at line 98 of file regionSplit2D.H.
Referenced by extractEulerianParticles::execute().