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39 #ifndef boundaryMesh_H
40 #define boundaryMesh_H
69 static const vector splitNormal_;
74 static const scalar distanceTol_;
80 unique_ptr<bMesh> meshPtr_;
117 label nFeatureEdges(label pointi)
const;
120 label nextFeatureEdge(
const label edgeI,
const label vertI)
const;
126 const label startEdgeI,
135 const label maxDistance,
212 <<
"No mesh available. Probably mesh not yet read\n"
233 return featurePoints_;
239 return featureEdges_;
245 return featureToEdge_;
251 return edgeToFeature_;
257 return featureSegments_;
305 label whichPatch(
const label facei)
const;
308 label findPatchID(
const word& patchName)
const;
342 label
getNTris(
const label facei)
const;
348 const label startFacei,
358 const label startFacei,
360 const label totalNTris,
365 label
getNPoints(
const label startFacei,
const label nFaces)
const;
371 const label startFacei,
373 const label totalNTris,
const bMesh & mesh() const
ClassName("boundaryMesh")
Runtime type information.
boundaryMesh()
Default construct.
A class for handling words, derived from Foam::string.
const labelListList & featureSegments() const
Lists of connected featureEdges. Indices into featureEdges.
A class for handling file names.
A polyBoundaryMesh is a polyPatch list with additional search methods and registered IO.
void triangulate(const label startFacei, const label nFaces, const label totalNTris, labelList &triVerts) const
Simple triangulation of face subset. TotalNTris is total number.
label getNTris(const label facei) const
Simple triangulation of face subset. Returns number of triangles.
const PtrList< boundaryPatch > & patches() const
const labelList & extraEdges() const
Indices into edges of additional edges.
void triangulateLocal(const label startFacei, const label nFaces, const label totalNTris, labelList &triVerts, labelList &localToGlobal) const
Same as triangulate but in local vertex numbering.
wordList patchNames() const
Get names of patches.
const edgeList & featureEdges() const
Feature edges. Indices into featurePoints.
Mesh consisting of general polyhedral cells.
const labelList & meshFace() const
Label of original face in polyMesh (before patchify(...))
void changeFaces(const labelList &patchIDs, labelList &oldToNew)
Recalculate face ordering and patches. Return old to new.
label getNPoints(const label startFacei, const label nFaces) const
Number of points used in face subset.
A subset of mesh faces organised as a primitive patch.
~boundaryMesh()=default
Destructor.
void writeTriSurface(const fileName &) const
Write to file.
Macro definitions for declaring ClassName(), NamespaceName(), etc.
void addPatch(const word &patchName)
Add to back of patch list.
A list of pointers to objects of type <T>, with allocation/deallocation management of the pointers....
void read(const polyMesh &)
Read from boundaryMesh of polyMesh.
void markFaces(const labelList &protectedEdges, const label facei, boolList &visited) const
const labelList & featureToEdge() const
From index into featureEdge to index into meshedges,.
errorManip< error > abort(error &err)
void readTriSurface(const fileName &)
Read from triSurface.
scalar distance(const vector &p1, const vector &p2)
labelList getNearest(const primitiveMesh &pMesh, const vector &searchSpan) const
Get bMesh index of nearest face for every boundary face in.
void setFeatureEdges(const scalar minCos)
Set featureEdges, edgeToFeature, featureSegments according.
const pointField & featurePoints() const
Feature points.
#define FatalErrorInFunction
Report an error message using Foam::FatalError.
void patchify(const labelList &nearest, const polyBoundaryMesh &oldPatches, polyMesh &newMesh) const
Take over patches onto polyMesh from nearest face in *this.
fileName::Type type(const fileName &name, const bool followLink=true)
Return the file type: DIRECTORY or FILE, normally following symbolic links.
Addressing for all faces on surface of mesh. Can either be read from polyMesh or from triSurface....
void setExtraEdges(const label edgeI)
Set extraEdges to edges 'near' to edgeI. Uses point-edge walk.
const labelList & edgeToFeature() const
From edge into featureEdges.
void deletePatch(const word &patchName)
Delete from patch list.
void changePatchType(const word &patchName, const word &type)
Change patch.
A list of faces which address into the list of points.
Cell-face mesh analysis engine.