virtual ~functionObjectBase()=default
Destructor.
fileName getFileName(const word &keyword, const word &subDictName) const
word functionObjectName_
The function object name that provides the source data.
functionObjectBase(const functionObjectBase &)=delete
No copy construct.
Base class for function object visualisation.
virtual bool clear()
Clear files used to create the object(s)
bool removeFile(const word &keyword, const word &subDictName)
Remove file used to create the scene object.
bool clearObjects_
Flag to indicate that source data should be cleared after use.
void operator=(const functionObjectBase &)=delete
No copy assignment.
Base class for scene objects.
const HashPtrTable< Function1< vector > > & colours() const
Return the colours.
bool liveObject_
Flag to indicate "live" (simulation) data source should be used.
const stateFunctionObject & state_
Reference to the state.