dynamicMotionSolverTopoFvMesh.C
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27 
30 #include "mapPolyMesh.H"
31 #include "OBJstream.H"
32 #include "Time.H"
33 #include "surfaceFields.H"
34 #include "volFields.H"
35 
36 // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
37 
38 namespace Foam
39 {
40  defineTypeNameAndDebug(dynamicMotionSolverTopoFvMesh, 0);
41 
43  (
44  dynamicFvMesh,
45  dynamicMotionSolverTopoFvMesh,
46  IOobject
47  );
48 }
49 
50 
51 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
52 
53 Foam::dynamicMotionSolverTopoFvMesh::dynamicMotionSolverTopoFvMesh
54 (
55  const IOobject& io
56 )
57 :
59  motionPtr_(motionSolver::New(*this))
60 {}
61 
62 
63 // * * * * * * * * * * * * * * * * Destructor * * * * * * * * * * * * * * * //
64 
66 {}
67 
68 
69 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
70 
72 {
73  // Do mesh changes (not using inflation - points added directly into mesh)
74  autoPtr<mapPolyMesh> topoChangeMap = topoChanger_.changeMesh(false);
75 
76  if (topoChangeMap.valid())
77  {
78  Info << "Executing mesh topology update" << endl;
79  motionPtr_->updateMesh(topoChangeMap());
80 
81  setV0() = V();
82 
83  pointField newPoints(motionPtr_->newPoints());
84  movePoints(newPoints);
85 
86  if (debug)
87  {
88  OBJstream osOld("oldPts_" + time().timeName() + ".obj");
89  const pointField& oldPts = oldPoints();
90  forAll(oldPts, i)
91  {
92  osOld.write(oldPts[i]);
93  }
94 
95  OBJstream osNew("newPts_" + time().timeName() + ".obj");
96  forAll(points(), i)
97  {
98  osNew.write(points()[i]);
99  }
100  }
101  }
102  else
103  {
104  // Calculate the new point positions using the motion solver
105  pointField newPoints(motionPtr_->newPoints());
106 
107  // The mesh now contains the cells with zero volume
108  Info << "Executing mesh motion" << endl;
109  movePoints(newPoints);
110  }
111 
112  return true;
113 }
114 
115 
116 // ************************************************************************* //
Foam::expressions::patchExpr::debug
int debug
Static debugging option.
Foam::addToRunTimeSelectionTable
addToRunTimeSelectionTable(decompositionMethod, kahipDecomp, dictionary)
volFields.H
Foam::IOobject
Defines the attributes of an object for which implicit objectRegistry management is supported,...
Definition: IOobject.H:104
Foam::OBJstream
OFstream that keeps track of vertices.
Definition: OBJstream.H:56
mapPolyMesh.H
Foam::autoPtr::valid
bool valid() const noexcept
True if the managed pointer is non-null.
Definition: autoPtrI.H:107
dynamicMotionSolverTopoFvMesh.H
Foam::endl
Ostream & endl(Ostream &os)
Add newline and flush stream.
Definition: Ostream.H:337
surfaceFields.H
Foam::surfaceFields.
Foam::OBJstream::write
virtual Ostream & write(const char c)
Write character.
Definition: OBJstream.C:79
forAll
#define forAll(list, i)
Loop across all elements in list.
Definition: stdFoam.H:290
Foam::Field< vector >
Foam::Info
messageStream Info
Information stream (uses stdout - output is on the master only)
timeName
word timeName
Definition: getTimeIndex.H:3
addToRunTimeSelectionTable.H
Macros for easy insertion into run-time selection tables.
Foam
Namespace for OpenFOAM.
Definition: atmBoundaryLayer.C:33
Foam::New
tmp< DimensionedField< TypeR, GeoMesh > > New(const tmp< DimensionedField< TypeR, GeoMesh >> &tdf1, const word &name, const dimensionSet &dimensions)
Global function forwards to reuseTmpDimensionedField::New.
Definition: DimensionedFieldReuseFunctions.H:105
Time.H
Foam::autoPtr
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
Definition: HashPtrTable.H:53
Foam::dynamicMotionSolverTopoFvMesh::~dynamicMotionSolverTopoFvMesh
virtual ~dynamicMotionSolverTopoFvMesh()
Destructor.
Definition: dynamicMotionSolverTopoFvMesh.C:65
Foam::topoChangerFvMesh
Abstract base class for a topology changing fvMesh.
Definition: topoChangerFvMesh.H:52
points
const pointField & points
Definition: gmvOutputHeader.H:1
Foam::defineTypeNameAndDebug
defineTypeNameAndDebug(combustionModel, 0)
Foam::dynamicMotionSolverTopoFvMesh::update
virtual bool update()
Update the mesh for both mesh motion and topology change.
Definition: dynamicMotionSolverTopoFvMesh.C:71
OBJstream.H