40#ifndef foam_gltf_mesh_H
41#define foam_gltf_mesh_H
A 1D vector of objects of type <T> that resizes itself as necessary to accept the new objects.
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
Base class for glTF entities.
const word & name() const noexcept
Return const access to the name.
~mesh()=default
Destructor.
void addColour(const label accessorId)
Add a colour to the mesh.
label & accessorId() noexcept
Return the accessor ID.
void addField(const word &name, const label accessorId)
Add a field to the mesh.
A class for handling words, derived from Foam::string.
OBJstream os(runTime.globalPath()/outputName)
Ostream & operator<<(Ostream &, const boundaryPatch &p)
Write boundaryPatch as dictionary entries (without surrounding braces)