DelaunayMesh< Triangulation > Class Template Reference

The vertex and cell classes must have an index defined. More...

Inheritance diagram for DelaunayMesh< Triangulation >:
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Collaboration diagram for DelaunayMesh< Triangulation >:
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Public Types

typedef Triangulation::Cell_handle Cell_handle
 
typedef Triangulation::Vertex_handle Vertex_handle
 
typedef Triangulation::Edge Edge
 
typedef Triangulation::Point Point
 
typedef Triangulation::Facet Facet
 
typedef Triangulation::Finite_vertices_iterator Finite_vertices_iterator
 
typedef Triangulation::Finite_cells_iterator Finite_cells_iterator
 
typedef Triangulation::Finite_facets_iterator Finite_facets_iterator
 

Public Member Functions

 DelaunayMesh (const Time &runTime)
 Construct from components. More...
 
 DelaunayMesh (const Time &runTime, const word &meshName)
 
 ~DelaunayMesh ()
 Destructor. More...
 
const Timetime () const
 Return a reference to the Time object. More...
 
void timeCheck (const string &description, const bool check=true) const
 Write the cpuTime to screen. More...
 
label getNewCellIndex () const
 Create a new unique cell index and return. More...
 
label getNewVertexIndex () const
 Create a new unique vertex index and return. More...
 
label cellCount () const
 Return the cell count (the next unique cell index) More...
 
label vertexCount () const
 Return the vertex count (the next unique vertex index) More...
 
void resetCellCount ()
 Set the cell count to zero. More...
 
void resetVertexCount ()
 Set the vertex count to zero. More...
 
void reset ()
 Clear the entire triangulation. More...
 
Map< label > insertPoints (const List< Vb > &vertices, const bool reIndex)
 Insert the list of vertices (calls rangeInsertWithInfo) More...
 
template<class PointIterator >
Map< label > rangeInsertWithInfo (PointIterator begin, PointIterator end, bool printErrors=false, bool reIndex=true)
 Function inserting points into a triangulation and setting the. More...
 
void printInfo (Ostream &os) const
 Write mesh statistics to stream. More...
 
void printVertexInfo (Ostream &os) const
 Write vertex statistics in the form of a table to stream. More...
 
autoPtr< polyMeshcreateMesh (const fileName &name, labelPairLookup &vertexMap, labelList &cellMap, const bool writeDelaunayData=true) const
 Create an fvMesh from the triangulation. More...
 

Detailed Description

template<class Triangulation>
class Foam::DelaunayMesh< Triangulation >

The vertex and cell classes must have an index defined.

Source files

Definition at line 60 of file DelaunayMesh.H.

Member Typedef Documentation

◆ Cell_handle

Definition at line 66 of file DelaunayMesh.H.

◆ Vertex_handle

Definition at line 67 of file DelaunayMesh.H.

◆ Edge

Definition at line 68 of file DelaunayMesh.H.

◆ Point

Definition at line 69 of file DelaunayMesh.H.

◆ Facet

Definition at line 70 of file DelaunayMesh.H.

◆ Finite_vertices_iterator

◆ Finite_cells_iterator

◆ Finite_facets_iterator

Constructor & Destructor Documentation

◆ DelaunayMesh() [1/2]

DelaunayMesh ( const Time runTime)
explicit

Construct from components.

◆ DelaunayMesh() [2/2]

DelaunayMesh ( const Time runTime,
const word meshName 
)

◆ ~DelaunayMesh()

Destructor.

Member Function Documentation

◆ time()

const Foam::Time & time
inline

Return a reference to the Time object.

Definition at line 31 of file DelaunayMeshI.H.

◆ timeCheck()

void timeCheck ( const string description,
const bool  check = true 
) const
inline

Write the cpuTime to screen.

Definition at line 38 of file DelaunayMeshI.H.

References Foam::endl(), Foam::Info, and Foam::nl.

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◆ getNewCellIndex()

Foam::label getNewCellIndex
inline

Create a new unique cell index and return.

Definition at line 65 of file DelaunayMeshI.H.

References Foam::endl(), Foam::labelMax, and WarningInFunction.

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◆ getNewVertexIndex()

Foam::label getNewVertexIndex
inline

Create a new unique vertex index and return.

Definition at line 80 of file DelaunayMeshI.H.

References Foam::endl(), Foam::labelMax, and WarningInFunction.

Referenced by cellShapeControlMesh::insert().

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◆ cellCount()

Foam::label cellCount
inline

Return the cell count (the next unique cell index)

Definition at line 95 of file DelaunayMeshI.H.

◆ vertexCount()

Foam::label vertexCount
inline

Return the vertex count (the next unique vertex index)

Definition at line 102 of file DelaunayMeshI.H.

◆ resetCellCount()

void resetCellCount
inline

Set the cell count to zero.

Definition at line 109 of file DelaunayMeshI.H.

◆ resetVertexCount()

void resetVertexCount
inline

Set the vertex count to zero.

Definition at line 116 of file DelaunayMeshI.H.

◆ reset()

void reset ( )

Clear the entire triangulation.

◆ insertPoints()

Map< label > insertPoints ( const List< Vb > &  vertices,
const bool  reIndex 
)

Insert the list of vertices (calls rangeInsertWithInfo)

◆ rangeInsertWithInfo()

Map< label > rangeInsertWithInfo ( PointIterator  begin,
PointIterator  end,
bool  printErrors = false,
bool  reIndex = true 
)

Function inserting points into a triangulation and setting the.

index and type data of the point in the correct order. This is faster than inserting points individually.

Adapted from a post on the CGAL lists: 2010-01/msg00004.html by Sebastien Loriot (Geometry Factory).

◆ printInfo()

void printInfo ( Ostream os) const

Write mesh statistics to stream.

◆ printVertexInfo()

void printVertexInfo ( Ostream os) const

Write vertex statistics in the form of a table to stream.

◆ createMesh()

autoPtr< polyMesh > createMesh ( const fileName name,
labelPairLookup vertexMap,
labelList cellMap,
const bool  writeDelaunayData = true 
) const

Create an fvMesh from the triangulation.

The mesh is not parallel consistent - only used for viewing


The documentation for this class was generated from the following files: