uint8.C
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27 
28 #include "uint8.H"
29 
30 // * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
31 
32 const char* const Foam::pTraits<uint8_t>::typeName = "uint8";
33 const char* const Foam::pTraits<uint8_t>::componentNames[] = { "" };
34 
35 const uint8_t Foam::pTraits<uint8_t>::zero = 0;
36 const uint8_t Foam::pTraits<uint8_t>::one = 1;
37 const uint8_t Foam::pTraits<uint8_t>::min = 0;
38 const uint8_t Foam::pTraits<uint8_t>::max = UINT8_MAX;
39 const uint8_t Foam::pTraits<uint8_t>::rootMin = 0;
40 const uint8_t Foam::pTraits<uint8_t>::rootMax = UINT8_MAX;
41 
42 
43 // * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
44 
45 Foam::pTraits<uint8_t>::pTraits(const uint8_t& val) noexcept
46 :
47  p_(val)
48 {}
49 
50 
52 {
53  is >> p_;
54 }
55 
56 
57 // ************************************************************************* //
Foam::pTraits::pTraits
pTraits(const Base &obj)
Copy construct from base class.
Definition: pTraits.H:65
Foam::Istream
An Istream is an abstract base class for all input systems (streams, files, token lists etc)....
Definition: Istream.H:61
uint8.H
8bit unsigned integer
Foam::pTraits
A traits class, which is primarily used for primitives.
Definition: pTraits.H:56