flipOp.C
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27 
28 #include "flipOp.H"
29 
30 // * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
31 
32 template<> Foam::scalar Foam::flipOp::operator()(const scalar& v) const
33 {
34  return -v;
35 }
36 
37 
38 template<> Foam::vector Foam::flipOp::operator()(const vector& v) const
39 {
40  return -v;
41 }
42 
43 
44 template<> Foam::sphericalTensor Foam::flipOp::operator()
45 (
46  const sphericalTensor& v
47 ) const
48 {
49  return -v;
50 }
51 
52 
53 template<> Foam::symmTensor Foam::flipOp::operator()
54 (
55  const symmTensor& v
56 ) const
57 {
58  return -v;
59 }
60 
61 
62 template<> Foam::tensor Foam::flipOp::operator()(const tensor& v) const
63 {
64  return -v;
65 }
66 
67 
68 template<> Foam::triad Foam::flipOp::operator()
69 (
70  const triad& v
71 ) const
72 {
73  return -v;
74 }
75 
76 
77 // ************************************************************************* //
Foam::Tensor< scalar >
Foam::SymmTensor< scalar >
Foam::flipOp::operator()
T operator()(const T &val) const
Definition: flipOp.H:56
flipOp.H
Foam::SphericalTensor< scalar >
Foam::triad
Representation of a 3D Cartesian coordinate system as a Vector of row vectors.
Definition: triad.H:64
Foam::Vector< scalar >