32 const cellCellStencilObject&
overlap = Stencil::New(
mesh);
35 cellMask.primitiveFieldRef() = 1.0;
38 if (
cellTypes[cellI] == cellCellStencil::HOLE)
40 cellMask[cellI] = 0.0;
43 cellMask.correctBoundaryConditions();
const cellCellStencilObject & overlap
const labelList & cellTypes
#define forAll(list, i)
Loop across all elements in list.