45#ifndef Foam_processorCyclicPointPatch_H
46#define Foam_processorCyclicPointPatch_H
80 TypeName(processorCyclicPolyPatch::typeName_());
100 virtual int tag()
const
102 return procCycPolyPatch_.
tag();
108 return procCycPolyPatch_;
virtual const polyPatch & patch() const
Return the polyPatch.
A patch is a list of labels that address the faces in the global face list.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...
TypeName(processorCyclicPolyPatch::typeName_())
Runtime type information.
virtual ~processorCyclicPointPatch()
Destructor.
virtual int tag() const
Return message tag to use for communication.
const processorCyclicPolyPatch & procCyclicPolyPatch() const
Return the underlying processorCyclicPolyPatch.
Neighbour processor patch.
virtual int tag() const
Return message tag to use for communication.
Processor patch boundary needs to be such that the ordering of points in the patch is the same on bot...
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.