39#ifndef patchPatchDist_H
40#define patchPatchDist_H
Like wallDist but calculates on a patch the distance to nearest neighbouring patches....
virtual ~patchPatchDist()=default
Destructor.
const scalarField & y() const
virtual void correct()
Correct for mesh geom/topo changes.
A patch is a list of labels that address the faces in the global face list.