37#ifndef oversetPolyPatch_H
38#define oversetPolyPatch_H
60 mutable label masterPatchID_;
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
Patch for indicating interpolated boundaries (in overset meshes).
virtual autoPtr< polyPatch > clone(const polyBoundaryMesh &bm) const
Construct and return a clone, resetting the boundary mesh.
bool master() const
Am I master patch? The master is responsible for doing all.
virtual ~oversetPolyPatch()
Destructor.
TypeName("overset")
Runtime type information.
label index() const noexcept
The index of this patch in the boundaryMesh.
const word & name() const noexcept
The patch name.
A polyBoundaryMesh is a polyPatch list with additional search methods and registered IO.
A patch is a list of labels that address the faces in the global face list.
friend class polyBoundaryMesh
label start() const
Return start label of this patch in the polyMesh face list.
A class for handling words, derived from Foam::string.
UList< label > labelUList
A UList of labels.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.