An Istream is an abstract base class for all input systems (streams, files, token lists etc)....
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
This class describes a combination of target object index and success flag. Behaves somewhat like std...
void setHit() noexcept
Set the hit status on.
void reset() noexcept
Reset to default construct state.
label index() const noexcept
Return the hit object index.
label hitObject() const noexcept
Identical to index()
void setMiss() noexcept
Set the hit status off.
bool hit() const noexcept
Is there a hit?
objectHit(const bool success, const label index) noexcept
Construct from components.
objectHit(Istream &is)
Construct from Istream.
friend Ostream & operator<<(Ostream &os, const objectHit &obj)
constexpr objectHit() noexcept
Default construct. Nothing hit and object = -1.
OBJstream os(runTime.globalPath()/outputName)
bool operator!=(const eddy &a, const eddy &b)
label readLabel(const char *buf)
Parse entire buffer as a label, skipping leading/trailing whitespace.
tmp< faMatrix< Type > > operator==(const faMatrix< Type > &, const faMatrix< Type > &)
bool readBool(Istream &is)
Read bool from stream using Foam::Switch(Istream&)