linearValveFvMesh.H
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1/*---------------------------------------------------------------------------*\
2 ========= |
3 \\ / F ield | OpenFOAM: The Open Source CFD Toolbox
4 \\ / O peration |
5 \\ / A nd | www.openfoam.com
6 \\/ M anipulation |
7-------------------------------------------------------------------------------
8 Copyright (C) 2011 OpenFOAM Foundation
9-------------------------------------------------------------------------------
10License
11 This file is part of OpenFOAM.
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14 under the terms of the GNU General Public License as published by
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20 FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 for more details.
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23 You should have received a copy of the GNU General Public License
24 along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
25
26Class
27 Foam::linearValveFvMesh
28
29Description
30 A sliding linear valve
31
32SourceFiles
33 linearValveFvMesh.C
34
35\*---------------------------------------------------------------------------*/
36
37#ifndef linearValveFvMesh_H
38#define linearValveFvMesh_H
39
40#include "topoChangerFvMesh.H"
41#include "motionSolver.H"
42
43// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
44
45namespace Foam
46{
47
48/*---------------------------------------------------------------------------*\
49 Class linearValveFvMesh Declaration
50\*---------------------------------------------------------------------------*/
53:
55{
56 // Private data
57
58 //- Motion dictionary
59 dictionary motionDict_;
60
61 //- Motion solver
63
64
65 // Private Member Functions
66
67 //- No copy construct
68 linearValveFvMesh(const linearValveFvMesh&) = delete;
69
70 //- No copy assignment
71 void operator=(const linearValveFvMesh&) = delete;
72
73
74 //- Add linearValve zones and modifiers
75 void addZonesAndModifiers();
76
77 //- Make sliding modifiers live
78 void makeSlidersDead();
79
80 //- Make sliding modifiers live
81 void makeSlidersLive();
82
83 //- Return true if sliders are attached
84 bool attached() const;
85
86
87public:
88
89 //- Runtime type information
90 TypeName("linearValveFvMesh");
91
92
93 // Constructors
94
95 //- Construct from database
96 explicit linearValveFvMesh(const IOobject& io);
97
98
99 //- Destructor
100 virtual ~linearValveFvMesh();
101
102
103 // Member Functions
104
105 //- Update the mesh for both mesh motion and topology change
106 virtual bool update();
107};
108
109
110// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
111
112} // End namespace Foam
113
114// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
115
116#endif
117
118// ************************************************************************* //
Defines the attributes of an object for which implicit objectRegistry management is supported,...
Definition: IOobject.H:170
Pointer management similar to std::unique_ptr, with some additional methods and type checking.
Definition: autoPtr.H:66
A list of keyword definitions, which are a keyword followed by a number of values (eg,...
Definition: dictionary.H:126
A sliding linear valve.
virtual ~linearValveFvMesh()
Destructor.
TypeName("linearValveFvMesh")
Runtime type information.
virtual bool update()
Update the mesh for both mesh motion and topology change.
Abstract base class for a topology changing fvMesh.
IOobject io("surfaceFilmProperties", mesh.time().constant(), mesh, IOobject::READ_IF_PRESENT, IOobject::NO_WRITE, false)
Namespace for OpenFOAM.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.
Definition: typeInfo.H:73