39 { vertexType::vtUnassigned,
"Unassigned" },
40 { vertexType::vtInternal,
"Internal" },
41 { vertexType::vtInternalNearBoundary,
"InternalNearBoundary" },
42 { vertexType::vtInternalSurface,
"InternalSurface" },
43 { vertexType::vtInternalSurfaceBaffle,
"InternalSurfaceBaffle" },
44 { vertexType::vtExternalSurfaceBaffle,
"ExternalSurfaceBaffle" },
45 { vertexType::vtInternalFeatureEdge,
"InternalFeatureEdge" },
46 { vertexType::vtInternalFeatureEdgeBaffle,
"InternalFeatureEdgeBaffle" },
47 { vertexType::vtExternalFeatureEdgeBaffle,
"ExternalFeatureEdgeBaffle" },
48 { vertexType::vtInternalFeaturePoint,
"InternalFeaturePoint" },
49 { vertexType::vtExternalSurface,
"ExternalSurface" },
50 { vertexType::vtExternalFeatureEdge,
"ExternalFeatureEdge" },
51 { vertexType::vtExternalFeaturePoint,
"ExternalFeaturePoint" },
52 { vertexType::vtFar,
"Far" },
53 { vertexType::vtConstrained,
"Constrained" },
63 { vertexMotion::fixed,
"fixed" },
64 { vertexMotion::movable,
"movable" },
76 os << static_cast<int>(v);
Enum is a wrapper around a list of names/values that represent particular enumeration (or int) values...
An Istream is an abstract base class for all input systems (streams, files, token lists etc)....
An Ostream is an abstract base class for all output systems (streams, files, token lists,...
static const Enum< vertexMotion > vertexMotionNames_
static const Enum< vertexType > vertexTypeNames_
OBJstream os(runTime.globalPath()/outputName)