151 return rayStartFaces_;
faceShading uses the transmissivity value in the boundaryRadiationProperties in order to evaluate whi...
vector & direction()
Non-const access to direction.
const labelList & rayStartFaces() const
Access to rayStartFaces.
void correct()
Recalculate rayStartFaces using direction vector.
~faceShading()=default
Destructor.
const vector direction() const
const access to direction
A class for handling file names.
Mesh data needed to do the Finite Volume discretisation.
Triangulated surface description with patch information.
#define ClassName(TypeNameString)
Add typeName information from argument TypeNameString to a class.