triangle< Point, PointRef > Member List

This is the complete list of members for triangle< Point, PointRef >, including all inherited members.

a() consttriangle< Point, PointRef >inline
areaNormal() consttriangle< Point, PointRef >inline
b() consttriangle< Point, PointRef >inline
barycentricToPoint(const barycentric2D &bary) consttriangle< Point, PointRef >inline
c() consttriangle< Point, PointRef >inline
centre() consttriangle< Point, PointRef >inline
circumCentre() consttriangle< Point, PointRef >inline
circumRadius() consttriangle< Point, PointRef >inline
classify(const point &p, label &nearType, label &nearLabel) consttriangle< Point, PointRef >inline
EDGE enum valuetriangle< Point, PointRef >
FOAM_DEPRECATED_FOR(2018-12, "areaNormal() or unitNormal()") vector normal() consttriangle< Point, PointRef >inline
inertia(PointRef refPt=Zero, scalar density=1.0) consttriangle< Point, PointRef >inline
intersection(const point &p, const vector &q, const intersection::algorithm alg, const scalar tol=0.0) consttriangle< Point, PointRef >inline
mag() consttriangle< Point, PointRef >inline
nearestPoint(const point &p) consttriangle< Point, PointRef >inline
nearestPoint(const linePointRef &edge, pointHit &edgePoint) consttriangle< Point, PointRef >inline
nearestPointClassify(const point &p, label &nearType, label &nearLabel) consttriangle< Point, PointRef >
NONE enum valuetriangle< Point, PointRef >
operatortriangle< Point, PointRef >friend
operator>>triangle< Point, PointRef >friend
POINT enum valuetriangle< Point, PointRef >
point_type typedeftriangle< Point, PointRef >
pointToBarycentric(const point &pt) consttriangle< Point, PointRef >inline
pointToBarycentric(const point &pt, barycentric2D &bary) consttriangle< Point, PointRef >inline
proxType enum nametriangle< Point, PointRef >
quality() consttriangle< Point, PointRef >inline
randomPoint(Random &rndGen) consttriangle< Point, PointRef >inline
ray(const point &p, const vector &q, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction dir=intersection::VECTOR) consttriangle< Point, PointRef >inline
sign(const point &p, const scalar tol=SMALL) consttriangle< Point, PointRef >inline
sliceWithPlane(const plane &pln, AboveOp &aboveOp, BelowOp &belowOp) consttriangle< Point, PointRef >inline
sweptVol(const triangle &t) consttriangle< Point, PointRef >inline
triangle(const Point &a, const Point &b, const Point &c)triangle< Point, PointRef >inline
triangle(const FixedList< Point, 3 > &tri)triangle< Point, PointRef >inline
triangle(const UList< Point > &points, const FixedList< label, 3 > &indices)triangle< Point, PointRef >inline
triangle(Istream &is)triangle< Point, PointRef >inlineexplicit
triangleOverlap(const vector &n, const triangle< Point, PointRef > &tri, InsideOp &insideOp, OutsideOp &outsideOp) consttriangle< Point, PointRef >inline
triIntersectionList typedeftriangle< Point, PointRef >
unitNormal() consttriangle< Point, PointRef >inline