boundaryTree() const | meshSearch | |
cellTree() const | meshSearch | |
ClassName("meshSearch") | meshSearch | |
clearOut() | meshSearch | |
correct() | meshSearch | |
decompMode() const | meshSearch | inline |
Delete(const polyMesh &mesh) | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | static |
findCell(const point &location, const label seedCelli=-1, const bool useTreeSearch=true) const | meshSearch | |
findNearestBoundaryFace(const point &location, const label seedFacei=-1, const bool useTreeSearch=true) const | meshSearch | |
findNearestCell(const point &location, const label seedCelli=-1, const bool useTreeSearch=true) const | meshSearch | |
findNearestFace(const point &location, const label seedFacei=-1, const bool useTreeSearch=true) const | meshSearch | |
intersection(const point &pStart, const point &pEnd) const | meshSearch | |
intersections(const point &pStart, const point &pEnd) const | meshSearch | |
isInside(const point &) const | meshSearch | |
MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >::mesh() const | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | inline |
Foam::meshSearch::mesh() const | meshSearch | inline |
MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >::mesh_ | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | protected |
MeshObject(const polyMesh &mesh) | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | explicit |
meshSearch(const polyMesh &mesh, const polyMesh::cellDecomposition=polyMesh::CELL_TETS) | meshSearch | explicit |
meshSearch(const polyMesh &mesh, const treeBoundBox &bb, const polyMesh::cellDecomposition=polyMesh::CELL_TETS) | meshSearch | |
meshSearchMeshObject(const polyMesh &mesh) | meshSearchMeshObject | explicit |
New(const polyMesh &mesh, Args &&... args) | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | static |
nonCoupledBoundaryTree() const | meshSearch | |
tol_ | meshSearch | static |
TypeName("meshSearchMeshObject") | meshSearchMeshObject | |
writeData(Ostream &os) const | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | inlinevirtual |
~MeshObject()=default | MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject > | virtual |
~meshSearch() | meshSearch | |
~meshSearchMeshObject()=default | meshSearchMeshObject | virtual |