meshSearchMeshObject Member List

This is the complete list of members for meshSearchMeshObject, including all inherited members.

boundaryTree() constmeshSearch
cellTree() constmeshSearch
ClassName("meshSearch")meshSearch
clearOut()meshSearch
correct()meshSearch
decompMode() constmeshSearchinline
Delete(const polyMesh &mesh)MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >static
findCell(const point &location, const label seedCelli=-1, const bool useTreeSearch=true) constmeshSearch
findNearestBoundaryFace(const point &location, const label seedFacei=-1, const bool useTreeSearch=true) constmeshSearch
findNearestCell(const point &location, const label seedCelli=-1, const bool useTreeSearch=true) constmeshSearch
findNearestFace(const point &location, const label seedFacei=-1, const bool useTreeSearch=true) constmeshSearch
intersection(const point &pStart, const point &pEnd) constmeshSearch
intersections(const point &pStart, const point &pEnd) constmeshSearch
isInside(const point &) constmeshSearch
MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >::mesh() constMeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >inline
Foam::meshSearch::mesh() constmeshSearchinline
MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >::mesh_MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >protected
MeshObject(const polyMesh &mesh)MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >explicit
meshSearch(const polyMesh &mesh, const polyMesh::cellDecomposition=polyMesh::CELL_TETS)meshSearchexplicit
meshSearch(const polyMesh &mesh, const treeBoundBox &bb, const polyMesh::cellDecomposition=polyMesh::CELL_TETS)meshSearch
meshSearchMeshObject(const polyMesh &mesh)meshSearchMeshObjectexplicit
New(const polyMesh &mesh, Args &&... args)MeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >static
nonCoupledBoundaryTree() constmeshSearch
tol_meshSearchstatic
TypeName("meshSearchMeshObject")meshSearchMeshObject
writeData(Ostream &os) constMeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >inlinevirtual
~MeshObject()=defaultMeshObject< polyMesh, GeometricMeshObject, meshSearchMeshObject >virtual
~meshSearch()meshSearch
~meshSearchMeshObject()=defaultmeshSearchMeshObjectvirtual