backgroundMeshDecomposition Member List

This is the complete list of members for backgroundMeshDecomposition, including all inherited members.

backgroundMeshDecomposition(const Time &runTime, Random &rndGen, const conformationSurfaces &geometryToConformTo, const dictionary &coeffsDict, const fileName &decompDictFile="")backgroundMeshDecomposition
buildMap(const List< label > &toProc)backgroundMeshDecompositionstatic
cellLevel() constbackgroundMeshDecompositioninline
ClassName("backgroundMeshDecomposition")backgroundMeshDecomposition
distribute(volScalarField &cellWeights)backgroundMeshDecomposition
distributePoints(List< PointType > &points) constbackgroundMeshDecomposition
findLine(const point &start, const point &end) constbackgroundMeshDecomposition
findLineAny(const point &start, const point &end) constbackgroundMeshDecomposition
intersectsProcessors(const List< point > &starts, const List< point > &ends, bool includeOwnProcessor=false) constbackgroundMeshDecomposition
mesh() constbackgroundMeshDecompositioninline
overlapProcessors(const point &centre, const scalar radiusSqr) constbackgroundMeshDecomposition
overlapsOtherProcessors(const point &centre, const scalar &radiusSqr) constbackgroundMeshDecomposition
overlapsThisProcessor(const treeBoundBox &box) constbackgroundMeshDecomposition
overlapsThisProcessor(const point &centre, const scalar radiusSqr) constbackgroundMeshDecomposition
pointLevel() constbackgroundMeshDecompositioninline
positionOnThisProcessor(const point &pt) constbackgroundMeshDecomposition
positionOnThisProcessor(const List< point > &pts) constbackgroundMeshDecomposition
procBounds() constbackgroundMeshDecompositioninline
processorNearestPosition(const List< point > &pts) constbackgroundMeshDecomposition
processorPosition(const List< PointType > &pts) constbackgroundMeshDecomposition
tree() constbackgroundMeshDecompositioninline
~backgroundMeshDecomposition()=defaultbackgroundMeshDecomposition