PrimitivePatch< FaceList, PointField > Member List

This is the complete list of members for PrimitivePatch< FaceList, PointField >, including all inherited members.

boundaryEdges() constPrimitivePatch< FaceList, PointField >
boundaryFaces() constPrimitivePatch< FaceList, PointField >
boundaryPoints() constPrimitivePatch< FaceList, PointField >
checkPointManifold(const bool report=false, labelHashSet *setPtr=nullptr) constPrimitivePatch< FaceList, PointField >
checkTopology(const bool report=false, labelHashSet *setPtr=nullptr) constPrimitivePatch< FaceList, PointField >
ClassName("PrimitivePatch")PrimitivePatchBase
clearGeom()PrimitivePatch< FaceList, PointField >
clearOut()PrimitivePatch< FaceList, PointField >
clearPatchMeshAddr()PrimitivePatch< FaceList, PointField >
clearTopology()PrimitivePatch< FaceList, PointField >
edgeFaces() constPrimitivePatch< FaceList, PointField >
edgeLoops() constPrimitivePatch< FaceList, PointField >
edges() constPrimitivePatch< FaceList, PointField >
face_type typedefPrimitivePatch< FaceList, PointField >
faceAreas() constPrimitivePatch< FaceList, PointField >
faceCentres() constPrimitivePatch< FaceList, PointField >
faceEdges() constPrimitivePatch< FaceList, PointField >
faceFaces() constPrimitivePatch< FaceList, PointField >
FaceListType typedefPrimitivePatch< FaceList, PointField >
faceNormals() constPrimitivePatch< FaceList, PointField >
FaceType typedefPrimitivePatch< FaceList, PointField >
findEdge(const edge &e) constPrimitivePatch< FaceList, PointField >
hasBoundaryPoints() constPrimitivePatch< FaceList, PointField >inline
hasEdgeFaces() constPrimitivePatch< FaceList, PointField >inline
hasEdges() constPrimitivePatch< FaceList, PointField >inline
hasFaceAreas() constPrimitivePatch< FaceList, PointField >inline
hasFaceCentres() constPrimitivePatch< FaceList, PointField >inline
hasFaceEdges() constPrimitivePatch< FaceList, PointField >inline
hasFaceFaces() constPrimitivePatch< FaceList, PointField >inline
hasFaceNormals() constPrimitivePatch< FaceList, PointField >inline
hasMeshPointMap() constPrimitivePatch< FaceList, PointField >inline
hasPointEdges() constPrimitivePatch< FaceList, PointField >inline
hasPointFaces() constPrimitivePatch< FaceList, PointField >inline
hasPointNormals() constPrimitivePatch< FaceList, PointField >inline
ILLEGAL enum valuePrimitivePatch< FaceList, PointField >
internalEdges() constPrimitivePatch< FaceList, PointField >
isInternalEdge(const label edgei) constPrimitivePatch< FaceList, PointField >inline
localFaces() constPrimitivePatch< FaceList, PointField >
localPointOrder() constPrimitivePatch< FaceList, PointField >
localPoints() constPrimitivePatch< FaceList, PointField >
magFaceAreas() constPrimitivePatch< FaceList, PointField >
MANIFOLD enum valuePrimitivePatch< FaceList, PointField >
meshEdge(const label edgei) constPrimitivePatch< FaceList, PointField >
meshEdge(const edge &e) constPrimitivePatch< FaceList, PointField >
meshEdge(const label edgei, const edgeList &allEdges, const labelListList &pointEdges) constPrimitivePatch< FaceList, PointField >
meshEdges(const edgeList &allEdges, const labelListList &cellEdges, const labelList &faceCells) constPrimitivePatch< FaceList, PointField >
meshEdges(const edgeList &allEdges, const labelListList &pointEdges) constPrimitivePatch< FaceList, PointField >
meshEdges(const labelUList &edgeLabels, const edgeList &allEdges, const labelListList &pointEdges) constPrimitivePatch< FaceList, PointField >
meshPointMap() constPrimitivePatch< FaceList, PointField >
meshPoints() constPrimitivePatch< FaceList, PointField >
movePoints(const Field< point_type > &)PrimitivePatch< FaceList, PointField >virtual
nBoundaryEdges() constPrimitivePatch< FaceList, PointField >
nEdges() constPrimitivePatch< FaceList, PointField >inline
nFaces() const noexceptPrimitivePatch< FaceList, PointField >inline
nInternalEdges() constPrimitivePatch< FaceList, PointField >
nPoints() constPrimitivePatch< FaceList, PointField >inline
OPEN enum valuePrimitivePatch< FaceList, PointField >
operator=(const PrimitivePatch< FaceList, PointField > &rhs)PrimitivePatch< FaceList, PointField >
operator=(PrimitivePatch< FaceList, PointField > &&rhs)PrimitivePatch< FaceList, PointField >
point_type typedefPrimitivePatch< FaceList, PointField >
pointEdges() constPrimitivePatch< FaceList, PointField >
pointFaces() constPrimitivePatch< FaceList, PointField >
PointFieldType typedefPrimitivePatch< FaceList, PointField >
pointNormals() constPrimitivePatch< FaceList, PointField >
points() const noexceptPrimitivePatch< FaceList, PointField >inline
PrimitivePatch(const FaceList &faces, const PointField &points)PrimitivePatch< FaceList, PointField >
PrimitivePatch(FaceList &&faces, const PointField &points)PrimitivePatch< FaceList, PointField >
PrimitivePatch(FaceList &faces, PointField &points, const bool reuse)PrimitivePatch< FaceList, PointField >
PrimitivePatch(const PrimitivePatch< FaceList, PointField > &pp)PrimitivePatch< FaceList, PointField >
PrimitivePatchBase()=defaultPrimitivePatchBase
projectFaceCentres(const ToPatch &targetPatch, const Field< point_type > &projectionDirection, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction=intersection::VECTOR) constPrimitivePatch< FaceList, PointField >
projectFaceCentres(const ToPatch &targetPatch, const Field< typename Foam::PrimitivePatch< FaceList, PointField >::point_type > &projectionDirection, const intersection::algorithm alg, const intersection::direction dir) constPrimitivePatch< FaceList, PointField >
projectPoints(const ToPatch &targetPatch, const Field< point_type > &projectionDirection, const intersection::algorithm=intersection::FULL_RAY, const intersection::direction=intersection::VECTOR) constPrimitivePatch< FaceList, PointField >
projectPoints(const ToPatch &targetPatch, const Field< typename Foam::PrimitivePatch< FaceList, PointField >::point_type > &projectionDirection, const intersection::algorithm alg, const intersection::direction dir) constPrimitivePatch< FaceList, PointField >
surfaceTopo enum namePrimitivePatch< FaceList, PointField >
surfaceType() constPrimitivePatch< FaceList, PointField >
swap(PrimitivePatch &)=deletePrimitivePatch< FaceList, PointField >
uniqBoundaryFaces() constPrimitivePatch< FaceList, PointField >
whichEdge(const edge &e) constPrimitivePatch< FaceList, PointField >inline
whichPoint(const label gp) constPrimitivePatch< FaceList, PointField >
~PrimitivePatch()PrimitivePatch< FaceList, PointField >virtual