solveFluid.H
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1if (finalIter)
2{
3 mesh.data::add("finalIteration", true);
4}
5
7{
8 #include "EEqns.H"
9}
10else
11{
12 fluid.solve();
13 fluid.correct();
14
15 #include "YEqns.H"
16
18 {
19 #include "pUf/UEqns.H"
20 #include "EEqns.H"
21 #include "pUf/pEqn.H"
22 }
23 else
24 {
25 #include "pU/UEqns.H"
26 #include "EEqns.H"
27 #include "pU/pEqn.H"
28 }
29
30 fluid.correctKinematics();
31
32 // Update alpha's for new U
33 fluid.correctTurbulence();
34}
35
36if (finalIter)
37{
38 mesh.data::remove("finalIteration");
39}
bool frozenFlow
Switch faceMomentum(pimpleDict.getOrDefault< Switch >("faceMomentum", false))
twoPhaseSystem & fluid
dynamicFvMesh & mesh