38 { predefined::BLOCKED_FACE,
"blockedFaces" },
39 { predefined::MERGING_PATCH,
"mergingFaces" },
40 { predefined::WALL_PATCH,
"wallFaces" },
Enum is a wrapper around a list of names/values that represent particular enumeration (or int) values...
PDRpatchDef & operator=(const PDRpatchDef &)=default
Construct with given patch name.
static const Enum< predefined > names
Names for predefined types.
predefined
Patch predefines.
virtual void validate()
Validate the turbulence fields after construction.