41#ifndef LeastSquaresVectors_H
42#define LeastSquaresVectors_H
61template<
class Stencil>
64 public MeshObject<fvMesh, MoveableMeshObject, LeastSquaresVectors<Stencil>>
75 void calcLeastSquaresVectors();
A 1D array of objects of type <T>, where the size of the vector is known and used for subscript bound...
Templated abstract base-class for optional mesh objects used to automate their allocation to the mesh...
static autoPtr< Time > New()
Construct (dummy) Time - no functionObjects or libraries.
Mesh data needed to do the Finite Volume discretisation.
Least-squares gradient scheme vectors.
virtual bool movePoints()
Update the least square vectors when the mesh moves.
virtual ~LeastSquaresVectors()
Destructor.
TypeName("LeastSquaresVectors")
const extendedCentredCellToCellStencil & stencil() const
Return const reference to the stencil.
const List< List< vector > > & vectors() const
Return const reference to the least square vectors.
#define TypeName(TypeNameString)
Declare a ClassName() with extra virtual type info.